build and process
interaction 1: Knock
interaction 2: Lights
interaction 3: Bubbles
The Show
The Team
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Fourth Year | Fall 2018
Professor: Jakob Marsico
With hopes that the future of mankind will live in greater integration in the natural world and coexistence with its creatures, our team used this foresight to create a space that exercises telepresence in both the natural world and our own. We decided to foster our own space of integration, using fish as models to better envision the mutualistic interactions we foresaw between creatures of the natural world and humans.
The Bathroom is a bathroom in which a fish tank houses its own fish-scaled replica of our human-scaled bathroom. In The Bathroom, the usual consequence of a person’s action is amplified by one that affects the fish’s world and vice versa. Brightness tracking and basic circuitry were employed to facilitate these interactions. Interactions included:
Program: Touchdesigner, Arduino
In collaboration with Soonho Kwon, Miranda Luong, Johanna Mcallister, and Nicole Matis for the Reactive Spaces and Media Architecture course.
Photos by Soonho Kwon.
A knock on the fishs' tank produced an echo of a knock in the human bathroom
A fish entering their own bathroom turned on the lights of the human bathroom
A human sitting on their toilet caused bubbles to emerge from the fish's toilet